Blaze Coming to Life
Hi everyone,
Wow, it’s been a super busy week here at Laughing Jackal as we continue to beaver away on our forthcoming action Roguelike for Vita, Flame Over. Also, coincidentally we just had a fire alarm test a few moments ago, to really get us in the firefighting mood! ;)
As discussed last week, we’ve been working on Blaze’s animations for everything he does in the game, from idling with each of his various tools and throwing water bombs, to using interactive stuff like switches, dying and celebrating. The animations are going in as I write this and hopefully it’ll be a relatively hassle free process (famous last words!)
Flame Over star Blaze performs his victory, run and death animations
While that’s been going on we’ve been able to begin tweaking core gameplay and make some cool new additions. We finally have enough ‘stuff’ in the game to begin looking at each of the elements in isolation and think about what’s needed in order to make it more fun and not too easy or too hard, etc.
We’ve also been getting some of our fire based enemies behaving correctly and that involves tying each one to a specific material type in the game world. For example, fabric objects such as carpets, rugs, chairs, etc, can spawn a fire-based enemy type. This launches a low-level fireball that creeps swiftly along the ground, setting fire to anything it makes contact with. You can sometimes see a trail of fire make its way across a room and even go through a door behind you and carry on setting a trail of fire in the next room! VERY cool to see in action and something I am personally super happy with.
We have a few other ‘fire enemy’ types we’re working on as well and soon we’ll be at a stage where we can show you all of this stuff in action via a nice video. I REALLY can’t wait to get to that point, which should be in the next few weeks with a bit of luck!
Next week we’ll continue to look at our fire enemies, and also work on a really nice GUI that tells you exactly what’s going on, gives you plenty of warning of danger and, vitally in a Roguelike action game, gives you plenty of warning when you’re near death!
Until next week, have a good one. ^_^
Al
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