Q&A Part 2
Hi everyone, welcome to part two of our Q&A series. This time around we’re going to be answering questions about our future plans as well as talking about DLC:
Today’s first question comes from fifteencharword, who asks:
“What's next for the Fighting Fantasy Minis series, and when? Why do I suck so much at Cubixx (and Qix)?”
We are at full capacity on a number of internal projects at the moment, but once we start seeing the light at the end of the tunnel, we’ll be lining up the next projects. Although it’s too early to say what they’ll be at this stage, another FF (ForestOf Doom, if we’re lucky) is still on the cards. As for why you suck so much at Cubixx, well, we’ve only got so much space here. :)
Next up, PS3Gamer87 wants to know:
“Are you guys planning to make more affordable games for the PS3? I love Cubixx HD; bring more games with trophies :)”
We had a great time thinking up the Trophies for Cubixx HD and we’re currently working on another game featuring Trophies, the fabled ‘Mystery Game X’. We can’t say for certain what platform it will be on yet, but it will definitely have Trophies.
Finally, Ajescent asked us:
“What is LJ's opinion on DLC and the mentality of releasing "unfinished games" for the full price?”
This is a tough one and our answer really depends on how the DLC is handled. From a developer’s perspective, DLC can be very exciting, as it allows you to revisit a game without having to create a sequel or expansion pack.
Priced at a reasonable level, DLC can give an older game a new lease of life or implement those great ideas you’ve had since you released your game. As a gamer I’m perfectly happy to buy and download new content that genuinely enhances a game, so long as it’s at a reasonable price point. In some cases, well-executed DLC has inspired me to return to games after I’ve finished with them.
With all that said, however, no one likes to feel cheated, or that a game they’ve paid full price for has had parts of it senselessly lopped off to be sold at a later date as DLC.
The situation is slightly different with what I tend to think of as “pick n’ mix” games. These are free-to-play games in which the game itself serves as either a form of demo or a basic template and players choose which parts they want to pay for. When this is done well (and fairly) I think it works well for players, as not only do they get to try the game for free as with a traditional demo, but they only have to pay for the parts of the game they want to play, and can ignore bits that don’t appeal to them so much. While it’s not something we’ve done before, I’d imagine that this approach provides the opportunity for the developer to gather great feedback, as you really get to see which parts of your games appeal to people, based on what’s being purchased.
That’s all for now. I think I’ve covered everyone’s questions, but if anyone’s got any more questions for us we’d be happy to bring this series back at a later date. As always, you can ask us in the comments below or on Facebook, Twitter, or Google+. You can also view all our trailers and other videos over on our Youtube account.
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